Solitaire

Ace of Hearts 1 Deck. Easy (80%). Mostly Skill. Object: to move all the cards to the foundation.
1 foundation piles (top) - build up regardless of suit from the Ace of Hearts to King,wrapping to Ace and back up until all 52 cards are built. 7 tableau piles (below foundation) - build down by suit. Groups of cards may be moved regardless of any sequence. Fill spaces with Kings or a group of cards headed by a King. At the start of the game 1 card is dealt face up to the first pile, 2 cards to the 2nd pile, and so on.
Aces and Kings 2 Decks. Hard (5%). Mostly Skill. Object: to move all the cards to the foundations
8 foundation piles (top) - build the first 4 piles from Ace to King up regardless of suit, build the last 4 piles from Kings to Aces down regardless of suit. 4 tableau piles (bottom right) - storage spaces for cards. Only one card allowed per pile. Spaces are filled from the stock. When the stock is empty, spaces are filled by any card. One card is dealt to each pile at the start of the game. 2 reserve piles (middle) - Top card available for play on the foundations. 13 cards are dealt to each reserve at the start of the game. stock (bottom left, face down) - Turn over 1 card at a time to the waste pile by clicking. No redeals. waste (next to stock) - Top card available for play on the foundations or tableau.
Aces Up 1 Deck. Hard (4%). Mostly Luck. Object: to remove all the cards from the tableau except the 4 Aces.
4 tableau piles (top) - cards are dealt here 1 to each pile from the stock. The top card of each pile is available for play. Any top card that is of lower rank and the same suit of another top card may be removed by clicking on it. Aces are considered to be of the highest rank. Spaces may be filled by any card. At the start of the game 1 card is dealt to each pile. stock (face down) - deal 1 card to each tableau pile by clicking. No redeals.
Accordion 1 Deck. Hard (2%). Mostly Skill. Object: to discard all the cards.
stock (center, face down) - Turn over 1 card at a time to the tableau by clicking. No redeals. waste (center right) - where cards are automatically moved out of play. tableau - where cards are dealt from the stock. Cards are dealt in a row. Any card may be moved onto the card immediate previous to it or onto the card 3 cards previous to it if the cards are of the same suit or rank. For example, if the cards in the row are the 3 of clubs, 5 of hearts, 9 of diamonds, 9 of clubs, the 9 of clubs can be moved on either the 9 of diamonds (because they are the same rank and the 9 of diamonds is one card previous) or the 9 of clubs can be moved on the 3 of clubs (because they are the same suit and the 3 of clubs is 3 cards previous). The cards go around the screen untill 29 cards are on the tableu.
Alaska1 Deck. Hard (15%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. Move Aces here as they become available. 7 tableau piles (below foundations) - build up or down by suit. Move groups of cards regardless of sequence. Fill spaces with Kings or groups of cards headed by a King. At the start of the game 28 cards are dealt into 7 piles, face down as inKlondike. Then the remaining 24 cards are dealt face up in the rightmost 6 piles, 4 in each pile.
Alexander the Great1 Deck. Medium (15%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (right) - build the Aces up in suit to King and the Kings down in suit to Ace. At the start of the game two Aces of one color and two Kings of the opposite color are dealt here. 12 fans (left of foundations) - build up or down by suit. The top card is available for play on the foundations or another fan. Only one card at a time may be moved. Spaces are filled only by Aces or Kings. At the start of the game 4 cards are dealt to each pile.
Ali Baba1 Deck. Medium (45%). Skill/Luck balanced. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. At the beginning of the game the Aces are dealt here. 10 tableau piles (below foundations) - build down in suit. Groups of cards in descending sequence down in suit may be moved as a unit. Spaces may be filled by any card. At the start of the game 4 cards are dealt to each pile. stock (top left, face down) - turn over 1 card at a time to the waste by clicking. Unlimited redeals. waste (next to stock) - top card is available for play on the foundations or tableau.
All in a Row1 Deck. Easy (95%). All Skill. Object: to move all the cards in a row in the waste pile.
waste pile (bottom) - begins with any card, build up or down regardless of suit, with Ace and King considered consecutive. 13 Fans - the top card is available for play to the waste. At the start of the game 4 cards are dealt to each pile.
Antares1 Deck. Easy (95%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. 4 cells (top left) - storage locations for cards. Only 1 card allowed in each cell. 8 tableau piles (below foundations and cells) - on the left most 4 piles (called the Scorpion piles), build down in suit. Groups of cards (regardless of any sequence) can be moved. Fill spaces with Kings or groups of cards headed by a King. On the rightmost 4 piles (called the FreeCell piles), build down by alternate color. Move groups of cards if they are in sequence down by alternate color and if there are enough free cells that the cards could be moved individually. Spaces can be filled by any card or legal group of cards. At the start of the game 6 cards are dealt face up to the Scorpion piles, 7 cards are dealt face up to the FreeCell piles.
Australian Patience1 Deck. Hard (20%). Skill/Luck Balanced. Object: to move all the cards to the foundations
4 foundation piles (across top) - build up in suit from Ace to King. 7 tableau piles (below foundations) - Build down in suit. Groups of cards may be moved regardless of sequence. Spaces filled by Kings or groups of cards headed by a King. At the start of the game 4 cards are dealt to each pile. stock (top left) - turn over 1 card at a time to the waste pile by clicking. No redeals. waste (next to stock) - top card is available for play on the foundations or tableau.
Baker's Dozen1 Deck. Medium (85%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (right) - build up in suit from Ace to King. 13 tableau piles (left of foundations) - build down regardless of suit. Only one card at a time may be moved. Spaces are not filled. At the start of the game 4 cards each are dealt to each pile. Kings are moved to the bottom of the piles in the deal.
Bedeviled2 Decks. Hard (20%). Mostly Skill. Object: to move all the cards to the foundations
8 foundation piles (across top) - build left 4 piles up in color from Ace to King (2 leftmost with red X's start with red Aces, next 2 in green with black Aces), drop entire 13 card sequences down by alternate color from the tableau on the right 4 piles (2 starting with red X's with red Kings, 2 rightmost in green with black Kings). 9 tableau piles (below foundations) - build down by alternate color. Groups of cards in sequence down by alternate color may be moved as a unit. Spaces are filled only by Kings or legal groups of cards headed by a King. At the start of the game 9 cards are dealt to the first pile, 8 cards to the 2nd pile, and so on until 1 card is dealt to the 9th piles. The top card of each pile is face up. stock (top left, face down) - move 1 card to waste by clicking. One redeal. waste (next to stock) - top card available for play on the foundations or tableau.
Beleaguered Castle1 Deck. Hard (25%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top) - build up in suit from Ace to King. At the start of the game the Aces are dealt here. 8 tableau piles (below foundations) - build down regardless of suit. Only the top card of each pile is available for play. Spaces may be filled by any available card. At the start of the game 6 cards are dealt face up to each pile.
Big Spider3 Decks. Medium (85%). Mostly Skill. Object: to group all the cards in sets of 13 cards in sequence down in suit from King to Ace.
13 tableau piles - build down regardless of suit. Groups of cards in sequence down in suit may be moved as a unit. A space can be filled by any card or legal group of cards. At the start of the game 6 cards are dealt to each pile. The top card is face up. stock (top left, face down) - deals 1 card to each tableau pile by clicking. All tableau piles must be filled before dealing.
Binary Star2 Decks. Hard (5%). Mostly Skill. Object: to move all the cards to the two center piles, the Binary Star.
2 Stars (center piles) - begin with the Ace of Spades and the King of Hearts, build up or down regardless of suit, with Ace and King considered consecutive. Cards may be moved from one star to the other. 17 Fans - the top card is available for play to the Stars. No building. At the start of the game 6 cards are dealt to each pile.
Black Hole1 Deck. Easy (80%). All Skill. Object: to move all the cards to the center pile, the Black Hole.
Black Hole (center pile) - begins with the Ace of Spades, build up or down regardless of suit, with Ace and King considered consecutive. 17 Fans - the top card is available for play to the Black Hole. At the start of the game 3 cards are dealt to each pile.
Black Widow2 Decks. Easy (90%). Mostly Skill. Object: to group all the cards in sets of 13 cards in sequence down in suit from King to Ace within the tableau.
10 tableau piles - build down regardless of suit. Groups of cards in sequence down regardless of suit may be moved as a unit. A space can be filled by any card or legal group of cards. At the start of the game 6 cards are dealt to the first 4 piles, and 5 cards to the remaining piles. Only the top card is face up. stock (top left, face down) - deals 1 card to each tableau pile by clicking. All tableau piles must have at least one card in them before you can do this.
Canfield1 Deck. Medium (35%) Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. 4 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Spaces are filled from the reserve if possible, then by any card. At the start of the game 1 card is dealt to each pile. stock (top left, face down) - turn over 3 cards at a time, by clicking. Unlimited redeals. waste (next to stock) - Top card always available for play on the tableau or foundations. reserve (left of tableau) - Top card always available for play on the tableau or foundations. At the start of the game 13 cards are dealt here.
Checkerboard1 Deck. Easy (90%) Skill/Luck. Object: to move all the cards to the checker-board.
8x8 board - build either up or down in alternating colors. Place one card on the first row. Lowest card of a column can be played on other columns, reserves, or piles. 4 reserve spaces - fill by any card. 2 piles - top card can be played. Empty spaces can be filled by any card.
Chessboard1 Deck. Medium (30%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top) - build up in suit from the rank of the first card moved to the first pile, wrapping from King to Ace as necessary, until each pile contains 13 cards. 10 tableau piles (below foundations) - build up or down by suit. Only the top card of each pile is available for play. Spaces may be filled by any available card. At the start of the game 6 cards each are dealt to the first 2 piles, 5 cards each to the remaining piles.
Circle 81 Deck. Medium (50%). Mostly Luck. Object: to move all the cards to the tableau.
8 tableau piles (around the stock and waste) - build up regardless of suit. Cards are played here only from the waste pile. Once a card is played to a pile it cannot be moved. A pile can contain any number of cards. At the start of the game 1 card is dealt to each pile. stock (center, face down) - deals 1 card to the waste pile by clicking. One redeal. waste (next to stock) - top card is available for play on the tableau piles.
Circle 91 Deck. Medium (20%). Mostly Skill. Object: to move all the cards to the center pile.
1 foundation pile (center pile) - begins with the first card dealt to the pile, build up regardless of suit, wrapping from King to Ace as necessary, until all the cards are played here. 9 tableau piles (around the foundation pile) - top card is available for play on the foundation pile. Spaces are filled immediately from the stock. Building is allowed from the stock pile only. stock (top left) - top card is available for play on the foundation pile or any of the tableau piles.
Colorado2 Decks. Easy (80%). Skill/Luck balanced. Object: to move all the cards to the foundations.
8 foundation piles (across top) - build the first 4 piles up in suit from Ace to King (1 ace of each suit), the last 4 down in suit from King to Ace (1 King of each suit). 20 tableau Piles (below foundations) - top card is available for play on the foundations only. Building from the waste is without regard to suit or rank. Spaces are filled automatically from the stock. At the start of the game 1 card is dealt to each pile. stock (bottom right, face down) - deals 1 card to the waste pile by clicking. No redeals. waste (next to stock) - top card is available for play on the foundations or tableau. The card must be moved before another card can be moved to the waste pile.
Cruel1 Deck. Medium (20%). Skill/Luck balanced. Object: to move all the cards to the foundations.
4 foundation piles (right) - build up in suit from Ace to King. At the start of the game the Aces are dealt here. 12 tableau piles (center) - build down in suit. Only one card at a time may be moved. Spaces are not filled. At the start of the game 4 cards are dealt to each pile. stock (left, with green arrow) - clicking on the stock collects all the cards from the tableau and redeals them. Unlimited redeals.
Demons and Thieves2 Decks. Easy (96%). Mostly Skill. Object: to move all the cards to the foundations.
8 foundation piles (across top) - build up in suit Ace to King. 9 tableau piles (below foundations) - build first 4 (left of line) down by alternate color. Build remaining 5 (right of line) down in suit, wrapping from Ace to King if necessary in both cases. Move groups of cards if they form a legal descending sequence for that pile. Spaces can be filled by any card or legal group of cards. At the start of the game 1 card is dealt each to the left 4 piles, and 8 cards are dealt to each of the remaining 5 piles. stock (top left, face down) - turn over 1 card at a time to the waste by clicking. Two redeals. waste (next to stock) - top card is available for play on the foundations or tableau. reserve (below stock, next to tableau) - top card is available for play on the foundations or tableau. At the start of the game 13 cards are dealt here.
Double Canfield2 Decks. Very Easy (99%). Skill/luck balanced. Object: to move all the cards to the foundations.
8 foundation piles (top) - build up in suit from Ace to King. 5 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Spaces are filled from the reserve if possible, else by any card. At the start of the game 1 card is dealt to each pile. stock (bottom left) - turn over 3 cards at a time to the waste, by clicking. Unlimited redeals. waste (next to stock) - Top card always available for play on the foundations or tableau. reserve (left of tableau, next to Waste) - Top card always available for play on the foundations or tableau. At the start of the game 13 cards are dealt here.
Double FreeCell2 Decks. Easy (90%). Mostly Skill. Object: to move all the cards to the foundations
4 foundation piles (top right) - build up in suit from Ace to King, wrapping to Ace and then to King again, until each pile contains 26 cards. 6 cells (top left) - storage locations for cards. Only 1 card allowed in each cell. The card is available for play on the foundations or tableau. 10 tableau piles (below foundations and cells) - 11 cards are dealt to first 4 piles, 10 cards are dealt to the ramaining piles. The piles are built down by alternate color. The top card is available for play on the foundations, cells, or another tableau pile. Move groups of cards if they are in sequence down by alternate color and if there are enough free cells that the cards could be moved individually. Fill spaces with a King. At the start of the game 10 cards are dealt to each pile.
Double Klondike2 Decks. Very Easy (99%). Skill/Luck balanced. Object: to move all the cards to the foundations
8 foundation piles (top) - build up in suit from Ace to King. 9 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Fill spaces with Kings or a legal group of cards headed by a King. At the start of the game 1 card is dealt to the first pile, 2 to the 2nd pile, and so on. The top card is face up. stock (bottom left, face down) - turn over 3 cards at a time to the waste, by clicking. Unlimited redeals. waste (next to stock) - Top card always available for play on the foundations or tableau.
Double Yukon2 Decks. Medium (80%). Mostly Skill. Object: to move all the cards to the foundations.
8 foundation piles (right) - build up in suit from Ace to King. 10 tableau piles (top left) - build down by alternate color. Move groups of cards regardless of any sequence. Fill spaces with Kings or groups of cards headed by a King. At the start of the game 1 card is dealt to the first pile, 2 cards to the 2nd pile, and so on. The top card is face up. Then 4 additional face up cards are dealt to each of the 2nd through 10th piles.
Eagle Wing1 Deck. Easy (90%). Mostly Luck. Object: to move all the cards to the foundations.
4 foundation piles (top) - build up in suit from the rank of first card dealt to the first pile, wrapping from King to Ace as necessary, until each pile contains 13 cards. 8 tableau piles (the wings) - build down in suit, limit of 3 cards per pile, wrapping from Ace to King as necessary. Groups of cards may be moved as a unit if they are in sequence down in suit. Spaces are filled from the reserve (or Trunk) until it is empty, then by any card. At the start of the game 1 card is dealt face up to each pile. reserve or Trunk (middle) - top card is available for play on the foundations or tableau. At the start of the game 13, 15, 17, 19 or 21 cards (depending on the setting in the Options menu) are dealt to this pile. stock (face down, bottom left) - turn over cards one at a time to the waste by clicking. There are 0, 1, or 2 redeals (depending on the setting in the Options menu). waste (next to stock) - top card is available for play on the foundations or tableau.
East Heaven1 Deck. Medium (30%). Skill/Luck balanced. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. 7 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Fill spaces with Kings or a legal group of cards headed by a King (seeKingOnly for option). At the start of the game, 3 cards are dealt to each pile, 2 face down and 1 face up. stock (top left, face down) - deals 1 card to each tableau pile by clicking.
Eight Off 1 Deck. Very Easy (95%). Object: To move all the cards to the foundations
4 foundation piles (right) - build up in suit from Ace to King. 8 cells (top) - storage locations for cards. Only 1 card allowed in each cell. The card is available for play on the foundations or tableau. At the start of the game 1 card is dealt to each of the left 4 cells. 8 tableau piles (below cells) - build down in suit. The top card is available for play on the foundations, cells, or another tableau pile. Move groups of cards if they are in sequence down in suit and if there are enough free cells that the cards could be moved individually. Fill spaces with Kings or a group of cards headed by a King. At the start of the game 6 cards are dealt face up to each pile.
Fan1 Deck. Medium (38%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top) - build up in suit from Ace to King. 18 fans (below foundations) - build down in suit. Only one card at a time may be moved to the foundations or another fan. Spaces are filled only by Kings. At the start of the game 3 cards are dealt face up to each pile (the last 2 piles only have 2 cards).
Fifteen Puzzle1 Deck. Medium (80%). Skill. Object: to move all the cards of each rank to the same pile, so that there are 13 piles of 4 cards of the same rank.
15 tableau piles (2 begin empty) - Cards may be played on other cards of the same rank. At most 4 cards are allowed in any pile. Empty piles may be filled by any card. At the start of the game 4 cards are dealt face up to 13 of the piles.
Forty Thieves2 Decks. Hard (10%). Mostly Skill. Object: to move all the cards to the foundations.
8 foundation piles (across top) - build up in suit from Ace to King. 10 tableau piles (below foundations) - build down in suit. Only one card at a time may be moved. Spaces may be filled by any card. At the start of the game 4 cards are dealt to each pile. stock (top left, face down) - turn over 1 card at a time to the waste by clicking. No redeals. waste (next to stock) - top card is available for play on the foundations or tableau.
Free Cell1 Deck. Very Easy (>99%). Skill. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. 4 cells (top left) - storage locations for cards. Only 1 card allowed in each cell. 8 tableau piles (below foundations and cells) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color and if there are enough free cells that the cards could be moved individually. Spaces can be filled by any card or legal group of cards (seeKingOnly for option). At the start of the game 7 cards are dealt face up to the leftmost 4 piles, 6 cards are dealt face up to the remaining piles.
Gaps1 Deck. Very Easy (>99%). Mostly Skill. Object: to create 4 sequences of 12 cards of the same suit, running from Twos to Kings.
52 card spaces - Fill in gaps (spaces) by moving the next highest ranking card in suit to the card to the left of the space into the space. Do this by clicking on the card to you want to move. At the start of the game 13 cards each are dealt to 4 rows and the Aces are removed. The object is to rearrange the cards so that each row contains a in-suit sequence starting with Two on the far left and going up to Kings. Shuffle (top) - When clicked, all cards that are not in suit sequence starting from a Two in the leftmost position of the pile will be picked up and moved randomly to another location (that is, once a card is in a position it needs to be in to win the game, it will remain there thru a shuffle). Two Shuffles are allowed.
Gargantua2 Decks. Easy (86%). Skill/Luck balanced. Object: to move all the cards to the foundations.
8 foundation piles (across top) - build up in suit from Ace to King. 9 tableau piles (below foundations) - build down by alternate color. Groups of cards in sequence down by alternate color may be moved as a unit. Spaces are filled only by Kings or legal groups of cards headed by a King (seeKingOnly for option). At the start of the game 1 card is dealt to the first pile, 2 cards to the 2nd, and so on. The top card is turned face up. stock (bottom left, face down) - turn over 1 card to the waste by clicking. One redeal. waste (next to stock) - top card available for play on the foundations or tableau.
Golf1 Deck. Hard (10%). Skill/Luck balanced. Object: to move all the cards to the waste pile.
7 tableau piles (across top) - no building. Top card of each pile is available for play on the waste pile. At the start of the game 5 cards are dealt face up to each pile. stock (face down below tableau) - turn over 1 card to the waste by clicking. waste (next to stock) - build up or down in sequence regardless of suit. Only Queen can be build on a King, and a Two on an Ace.
Great Wheel2 Decks. Medium (50%). Skill/Luck balanced. Object: to move all the cards to the foundations.
Queen foundation - build with Queens only, alternating in color until the pile contains all 8 Queens. King foundation - build with Kings only, alternating in color until the pile contains all 8 Kings. Evens foundations - build up in suit by twos, starting with Twos. (Two, Four, Six, Eight, Ten, Queen). Odds foundations (under Evens) - build up in suit by twos, starting with Aces. (Ace, Three, Five, Seven, Nine, Jack, King). 8 tableau piles (under Odds) - top card is available for play on the foundations. No building until the stock is empty. At that time build down in suit. Spaces are filled by 4 cards from the waste, unless the waste is empty, when they are filled by the stock (if the stock is empty, they are filled by any card). At the start of the game 4 cards are dealt face up to each pile. stock (bottom left, face down) - Turn over 1 card to the waste by clicking. No redeals. waste (under stock) - top card is available for play on the foundations.
Josephine2 Decks. Medium (27%). Mostly Skill. Object: to move all the cards to the foundations.
8 foundation piles (top) - build up in suit from Ace to King. 10 tableau piles (below foundations) - build down in suit. Groups of cards can be moved if they are in sequence down in suit. Spaces filled by any card or any legal group of cards. At the start of the game 4 cards are dealt to each pile. stock (bottom right) - turn over 1 card at a time to the waste pile by clicking. No redeals. waste (next to stock) - top card is available for play on the foundations or tableau.
Klondike1 Deck. Medium (80%). Skill/Luck balanced. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. 7 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Fill spaces with Kings or groups of cards with a King at the bottom. (SeeKingOnly for option). At the start of the game 1 card is dealt to the first pile, 2 cards to the 2nd, and so on. The top card is face up. stock (top left, face down) - turn over 1 or 3 cards (see rules below) at a time, by clicking. Unlimited redeals. waste (next to stock) - top card available for play on the foundations or tableau.
La Belle Lucie1 Deck. Medium (40%). Skill. Object: to move all the cards to the foundations.
4 foundation piles (top) - build up in suit from Ace to King. 18 fans (below foundations) - build down in suit. Only one card at a time may be moved. Spaces are not filled. At the start of the game 3 cards are dealt face up to each pile (except for the last pile, which just has 1 card). stock (upper left, no cards) - There are two redeals. All the cards in the fans are reshuffled. The foundations remain.
Lady Jane2 Decks. Very Easy (>99%). Mostly Skill. Object: to move all the cards to the foundations.
8 foundation piles (top) - build up in suit from Ace to King. 10 tableau piles (below foundations) - build down regardless of suit. Move groups of cards if they are in sequence down in suit. Fill spaces with any card. At the start of the game 1 card is dealt face up to the first pile, 2 cards to the 2nd, and so on. stock (bottom left, face down) - turn over 3 cards at a time to the waste by clicking. One redeal. waste (next to stock) - Top card always available for play on the foundations or tableau.
Miss Milligan2 Decks. Medium (30%). Skill/Luck balanced. Object: to move all the cards to the foundations.
8 foundation piles (across top) - build up in suit from Ace to King. 8 tableau piles (below foundations) - build down by alternate color. Groups of cards may be moved if they are in sequence down by alternate color. Empty piles can be filled by a King or a legal group of cards headed by a King. At the start of the game 1 card is dealt face up to each pile. stock (top, face down on left) - deals one card to each tableau pile by clicking. No redeals. reserve (below stock) - storage for a card or sequence of cards, usable only after stock is empty. Card or sequence is available for play on the foundations or tableau.
Match1 Deck. Very Easy (90%). Mostly Luck. Object: Empty the hand.
stock - face down, uncover one card at a time. Hand - at the start, deal 6 cards. A stock card can be covered by a hand card of the same suit or rank. After that a new card is dealt from the stock. Two cards can be matched to the stock card: one of the same suit and the other of the same rank (the pile is moved to the waste). If no moves can be made, the pile is accepted (by clicking it).
Mount Olympus2 Decks. Very Easy (97%). Skill/Luck balanced. Object: to move all the cards to the foundations.
Odds foundations (top) - build up in suit by twos, starting with Aces. (Ace, Three, Five, Seven, Nine, Jack, King). At the start of the game the Aces are dealt here. Evens foundations (under Odds) - build up in suit by twos, starting with Twos. (Two, Four, Six, Eight, Ten, Queen). At the start of the game the Twos are dealt here. 9 tableau piles (under Evens) - top card is available for play on the foundations. Build down in suit by twos. Groups of cards in sequence down in suit by twos may be moved as a unit. Spaces are filled from the stock, when the stock is empty spaces may be filled by any card. At the start of the game 1 card is dealt face up to each pile. stock (top left, face down) - Deals one card to each tableau pile by clicking.
Northwest Territory1 Deck. Easy (50%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. 8 tableau piles (below foundations) - build down by alternate color. Move groups of cards if they are in sequence down by alternate color. Fill spaces with Kings or groups of cards headed by a King. At the start of the game 1 card is dealt to the first pile, 2 cards to the 2nd, and so on. The top card is face up. reserve pile (left) - All cards available for play on either the foundations or tableau. At the start of the game 16 cards are dealt face up to this pile.
Osmosis1 Deck. Medium (32%). Mostly Luck. Object: to move all the cards to the foundations.
4 foundation piles (center) - build each foundation in suit, regardless of order. On the top foundation, any card of the same suit as the first card dealt may be played. On the lower foundations, start with a card of the same rank as the first card dealt, then play any card of that suit where a card of the same rank has already been played to the foundation immediately above. 4 reserve or tableau piles (left of foundations) - top card is available for play on the foundations. At the start of the game 4 cards are dealt to each pile, the top card is face up. stock (face down, right) - Turn over cards one at a time to the waste pile. Unlimited redeals. waste (below stock) - The top card of the waste pile is available for play on the foundations.
Pascal Triangle1 Deck. Medium (40%). Mostly Skill. Object: Move all the cards to the triangle.
The triangle (10 rows high) - place a card on the bottom row from the three piles. A card can be placed if there are no cards of the same suit touching it and if there are two cards below it (except for the first row).
Penguin1 Deck. Very Easy (96%). Skill. Object: to move all the cards to the foundations.
4 foundation piles (right) - build up in suit from the rank of first card dealt to the first pile, wrapping from King to Ace as necessary, until each pile contains 13 cards. At the start of the game the first 3 piles are dealt base cards of the same rank. 7 cells or "flipper" piles (bottom) - storage locations for cards. Only 1 card allowed in each cell. The card is available for play on the foundations or tableau. 7 tableau piles - build down in suit. Move groups of cards if they are in sequence down in suit. Spaces can be filled only by cards one rank below the base card of the foundations (or Kings if foundations start with Aces). At the start of the game the remaining base card of the foundations is always dealt first to the first pile (this card is called the "beak"), then 7 cards are dealt face up to each pile.
Putt Putt1 Deck. Medium (22%). Skill/Luck balanced. Object: to move all the cards to the waste pile.
7 tableau piles (across top) - no building. Top card of each pile is available for play on the waste pile. At the start of the game 5 cards are dealt face up to each pile. stock (face down below tableau) - turn over 1 card to the waste by clicking. waste (next to stock) - build up or down regardless of suit, wrapping Ace to King or King to Ace as necessary.
Pyramid1 Deck. Medium (14%). Mostly Luck. Object: to pair up all the cards in the deck in pairs of cards whose ranks total to 13.
A Pyramid of 28 cards. Only uncovered cards are available for play. Discard pairs of cards whose ranks add to 13. Kings are discarded singly. To discard a pair, drop one card on the other, or right-click on one of the cards. stock (top left) - turn over cards one at a time to the waste by clicking. Two redeals. waste (below stock) - The top card is available for play.
Reverse Pascal1 Deck. Medium (20%). Skill/Luck. Object: Move all the cards to the triangle.
The triangle (10 rows high) - place a card on the top row from the three piles. A card can be placed if there are no cards of the same suit touching it and if the row above it is full.
Rouge et Noir2 Decks. Hard (15%). Mostly Skill. Object: to move all the cards to the foundations.
8 foundation piles (across top) - build left 4 piles up in color from Ace to King (2 leftmost with red X's start with red Aces, next 2 in green with black Aces), drop entire 13 card sequences down by alternate color from the tableau on the right 4 piles (2 starting with red X's with red Kings, 2 rightmost in green with black Kings). 10 tableau piles (below foundations) - build down by alternate color. Groups of cards in sequence down by alternate color may be moved as a unit. Spaces are filled only by Kings or legal groups of cards headed by a King. At the start of the game 8 cards are dealt to the first pile, 7 cards to the 2nd pile, and so on until 1 card is dealt to the 8th and 9th piles. The 10th pile is left empty. The top card of each pile is face up. stock (top left, face down) - deals 1 card to each tableau pile by clicking.
Royal Family1 Deck. Very Easy (98%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (right) - build down in suit from King to Ace. At the start of the game the Kings are dealt here. 12 tableau piles (middle) - build up or down by alternate color, Top card is available for play on the foundations or another tableau pile, only one card at a time may be moved. Spaces are filled by any card. At the start of the game 4 cards are dealt to each pile. stock (top left) - when no more moves can be played, click here to redeal. All the remaining cards in the tableau will be picked up and redealt. One redeal.
Russian Solitaire1 Deck. Hard (5%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. 7 tableau piles (below foundations) - build down in suit. Move groups of cards regardless of any sequence. Fill spaces with Kings or groups of cards headed by a King. At the start of the game 1 card is dealt the first pile, 2 cards to the 2nd pile, and so on. The top card is face up. Then 4 additional face up cards are dealt to the 2nd through 7th piles.
Scorpion1 Deck. Medium (35%). Mostly Skill. Object: to group all the cards into 4 sets of 13 cards in sequence down in suit from King to Ace within the tableau.
7 tableau piles (top) - build down in suit. Groups of cards (regardless of any sequence) can be moved. Fill spaces with Kings or groups of cards headed by a King (seeKingOnly for option). At the start of the game 7 cards are dealt to each pile. In the first 4 piles, 3 cards are face down and 4 face up, in the next 3 piles all cards are face up. reserve (top left, face down) - Clicking deals 1 card to each of the first 3 tableau piles (this can be done only once).
Sea Towers1 Deck. Easy (94%). All Skill. Object: to move all the cards to the foundations.
4 foundation piles (right) - build up in suit from Ace to King. 4 cells (left) - storage location for one card. Only 1 card allowed in each cell. At the start of the game 1 card is dealt to the forst two cells. 10 tableau piles (below foundations and cells) - build down in suit. Move one card only. Spaces can be filled only by a King. At the start of the game 5 cards are dealt face up to each pile.
Snake1 Deck. Easy (85%). Mostly Skill. Object: remove all the cards from the "snake".
One pile (snake). A pair of cards can be removed if the two cards are next to each other or there is one card between them and if they are of the same suit or rank.
Spider2 Decks. Medium (20%). Mostly Skill. Object: to group all the cards in sets of 13 cards in sequence down in suit from King to Ace.
10 tableau piles - build down regardless of suit. Groups of cards in sequence down in suit may be moved as a unit. A space can be filled by any card or legal group of cards. At the start of the game 6 cards each are dealt to the first 4 piles, 5 cards each to the remaining piles. The top card is face up. stock (top left, face down) - deals 1 card to each tableau pile by clicking. All tableau piles must be filled before dealing.
Spider One Suit2 Modified Decks (all cards Spades). Easy (90%). Mostly Skill. Object: to group all the cards in sets of 13 cards in sequence down from King to Ace.
10 tableau piles - build down. Groups of cards in sequence down may be moved as a unit. A space can be filled by any card or legal group of cards. At the start of the game 6 cards each are dealt to the first 4 piles, 5 cards each to the remaining piles. The top card is face up. stock (top left, face down) - deals 1 card to each tableau pile by clicking. All tableau piles must be filled before dealing.
Spider Two Suits2 Modified Decks (half Spades, half Hearts). Medium (65%). Mostly Skill. Object: to group all the cards in sets of 13 cards in sequence down in suit from King to Ace.
10 tableau piles - build down regardless of suit. Groups of cards in sequence down in suit may be moved as a unit. A space can be filled by any card or legal group of cards. At the start of the game 6 cards each are dealt to the first 4 piles, 5 cards each to the remaining piles. The top card is face up. stock (top left, face down) - deals 1 card to each tableau pile by clicking. All tableau piles must be filled before dealing.
Supernova2 Decks. Hard (15%). Luck/Skill. Object: empty the supernova.
One supernova (center) - remove a card one by one onto the piles. 12 piles - build up wrapping from King to Ace regardless of suit. Empty spaces can only be filled from the supernova. Cards can be moved from one pile to another. Any number of cards can be played on any pile.
Switch Golf1 Deck. Medium (30%). Skill/Luck balanced. Object: to move all the cards to the waste pile.
7 tableau piles (across top) - no building. Top card of each pile is available for play on the waste pile. At the start of the game 5 cards are dealt face up to each pile. stock (face down below tableau) - turn over 1 card to the waste by clicking. waste (next to stock) - build up or down in sequence regardless of suit. Only Queen can be build on a King, and a Two on an Ace. A card from one pile can be moved to another empty pile.
Thieves of Egypt2 Decks. Medium (85%). Skill/luck balanced. Object: to move all the cards to the foundations.
8 foundation piles (across top) - build up in suit from Ace to King. 10 tableau piles (below foundations) - build down by alternate color. Groups of cards in sequence down by alternate color may be moved as a unit. Spaces may be filled only by Kings. At the start of the game 1 card is dealt to the first pile, 3 to the 2nd, 5 to the 3rd, 7 to the 4th, 9 to the 5th, 10 to the 6th, 8 to the 7th, 6 to the 8th, 4 to the 9th, and 2 to the 10th. stock (top left, face down) - turn over 1 card at a time to the waste by clicking. One redeal. waste (next to stock) - top card is available for play on the foundations or tableau.
Three Shuffles and a Draw1 Deck. Medium (65%). Skill. Object: to move all the cards to the foundations.
4 foundation piles (top) - build up in suit from Ace to King. 18 fans (below foundations) - build down in suit. Only one card at a time may be moved. Spaces are not filled. At the start of the game 3 cards are dealt face up to each pile (except for the last pile, which just has 1 card). After the 2nd redeal, any one card that is not the top card of its pile may be moved to the top of its pile by right- clicking on the card. This can only be done once (called the "draw"). stock (upper left, no cards) - There are two redeals. All the cards in the fans are reshuffled. The foundations remain. 2 redeals.
Ukranian Solitaire1 Deck. Hard (13%). Mostly Skill. Object: to group all the cards into 4 sets of 13 cards in sequence down in suit from King to Ace.
4 foundation piles (top right) - move entire 13-card King to Ace down in suit sequences from the tableau. 7 tableau piles (below foundations) - build down in suit, wrapping from Ace to King if necessary. Move groups of cards regardless of any sequence. Fill spaces with Kings or groups of cards with headed by a King (seeKingOnly for option). At the start of the game 7 cards are dealt to the first 4 piles and 8 cards are dealt to the other piles. 1st pile has all of the cards face up, 2nd pile has cards 2-7 face up, 3rd pile has cards 3-7 face up, and so on.
Windmill2 Decks. Hard (18%). Mostly Luck. Object: to move all the cards to the foundations.
5 foundation piles (1 in center, 4 others diagonally around it) - on the center foundation, which at the start of the game is dealt an Ace, build up regardless of suit, wrapping from King to Ace as necessary, until it contains 52 cards. On the other 4 foundations, build down regardless of suit from King to Ace. 8 tableau piles (extending in all 4 directions from the center foundation) - each pile may contain 1 card. Spaces are filled immediately from the waste or stock. At the start of the game 1 card is dealt face up to each pile.
Yukon1 Deck. Medium (35%). Mostly Skill. Object: to move all the cards to the foundations.
4 foundation piles (top right) - build up in suit from Ace to King. 7 tableau piles (below foundations) - build down by alternate color. Move groups of cards regardless of any sequence. Fill spaces with Kings or groups of cards headed by a King. At the start of the game 1 card is dealt the first pile, 2 cards to the 2nd pile, and so on. The top card is face up. Then 4 additional face up cards are dealt to the 2nd through 7th piles.